using System.Collections;
using System.Collections.Generic;
using UnityEngine;
#if UNITY_EDITOR
using UnityEditor;
#endif
public class DrawRange : MonoBehaviour
{
    public Color color;
    public float radius;

#if UNITY_EDITOR
    private void OnDrawGizmos()
    {
        var color = Handles.color;
        Handles.color = this.color;
        Handles.DrawWireDisc(transform.position, transform.up, radius);
        Handles.color = color;
    }
#endif
}
